How can I effectively monetize my game?
There are several strategies you can use, such as in-app purchases, ads, and premium pricing. What type of game are you developing?
It's a mobile puzzle game. What monetization model works best for that?
For mobile puzzle games, in-app purchases combined with ads often work well. You can offer extra lives or hints as purchases.
What about subscription models? Are they effective?
Yes, subscription models can be effective, especially if you provide regular content updates or exclusive features.
Thanks! Any tips on balancing ads and user experience?
Absolutely! Limit ad frequency and consider rewarding users for watching ads to maintain a positive experience.
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