What are the key conventions of narrative design in different genres?
Narrative design conventions vary by genre. For example, in fantasy, world-building is crucial, while in horror, suspense and atmosphere are key.
Can you give examples of these conventions in specific games?
Sure! In 'The Witcher 3', the rich lore and character development exemplify fantasy conventions. In 'Resident Evil', the use of limited resources and jump scares highlight horror conventions.
How do these conventions affect player experience?
They shape immersion and emotional engagement. Strong conventions can enhance storytelling, making players feel more connected to the game.
Are there any genres that blend conventions?
Yes, genres like action-adventure blend conventions from both action and narrative-driven genres, creating a unique experience.
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