How can I use narrative techniques with NPCs in my game?
You can enhance NPCs by giving them distinct backstories, motivations, and relationships with the player.
What are some examples of backstories I could use?
Consider giving an NPC a tragic past that influences their current behavior, or a secret that ties into the main plot.
How do I make their dialogue feel more realistic?
Use natural language, incorporate slang or dialects, and ensure their speech reflects their personality and background.
Can I create branching narratives with NPCs?
Absolutely! You can design quests where NPCs react differently based on player choices, leading to multiple outcomes.
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