How do I set up a navigation mesh for my game?
To set up a navigation mesh, you'll first need to define the walkable areas in your game environment.
What tools can I use to create the navigation mesh?
You can use tools like Unity's NavMesh, Unreal Engine's Navigation System, or custom algorithms.
Can you explain how to define walkable areas?
Sure! Walkable areas are defined by marking surfaces where characters can move, avoiding obstacles.
How do I test if the navigation mesh is working?
You can test it by placing AI agents in the environment and checking if they navigate correctly.
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