What are the differences between NavMesh and Waypoints in game development?
NavMesh is a navigation mesh that allows AI to move fluidly across a terrain, while Waypoints are specific points that AI can travel to.
Which one is better for open-world games?
NavMesh is generally better for open-world games as it provides more dynamic pathfinding, adapting to changes in the environment.
Can you give an example of when to use Waypoints?
Waypoints are useful in scenarios where you need precise control over AI movement, like in a maze or a linear path.
Are there any performance differences between the two?
Yes, NavMesh can be more performance-intensive due to its complexity, while Waypoints are simpler and can be more efficient in certain cases.
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