What are some observable patterns in game development?
Observable patterns in game development include iterative design, player feedback loops, and modular asset creation.
Can you explain iterative design in more detail?
Iterative design involves repeatedly refining a game based on testing and feedback, allowing for continuous improvement.
What role does player feedback play in this process?
Player feedback is crucial as it helps developers understand player experiences and preferences, guiding future updates.
Are there any specific examples of games that used these patterns?
Yes, games like 'Minecraft' and 'Fortnite' exemplify these patterns through constant updates and community engagement.
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