What are observable patterns in programming?
Observable patterns are design patterns that allow objects to communicate changes in state to other objects, often used in event-driven programming.
How do observable patterns differ from other design patterns?
Observable patterns focus on the communication of state changes, while other patterns like Singleton or Factory focus on object creation and management.
Can you give me an example of an observable pattern?
Sure! A common example is the Observer pattern, where a subject notifies its observers about state changes.
What are some use cases for observable patterns?
Observable patterns are widely used in UI frameworks, real-time data applications, and any scenario requiring event handling.
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