What are some advanced techniques in OpenGL?
Advanced techniques in OpenGL include shadow mapping, tessellation, and advanced lighting models. Would you like to explore one of these?
Can you explain shadow mapping?
Sure! Shadow mapping is a technique used to create realistic shadows in 3D graphics. It involves rendering the scene from the light's perspective to create a depth map.
How does the depth map work?
The depth map stores the distance from the light source to the nearest surface. During rendering, this map is used to determine if a pixel is in shadow by comparing its depth to the depth stored in the map.
What are the performance considerations for using shadow mapping?
Performance can be impacted by the resolution of the shadow map and the complexity of the scene. Techniques like cascaded shadow maps can help optimize performance.
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