What is OpenGL cube mapping?
OpenGL cube mapping is a technique used to create a texture that simulates a reflective surface by mapping a cube's six faces.
How does cube mapping work in 3D graphics?
Cube mapping works by projecting a 3D environment onto the six faces of a cube, allowing for realistic reflections and refractions.
Can you explain the steps to implement cube mapping in OpenGL?
Sure! First, create a cube map texture, load the six images for each face, and then use shaders to sample the cube map in your rendering.
What are some common applications of cube mapping?
Common applications include simulating reflective surfaces like water, mirrors, and creating skyboxes in 3D environments.
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