What are OpenGL fragment shaders?
OpenGL fragment shaders are programs that run on the GPU to determine the color and other attributes of each pixel.
How do I write a simple fragment shader?
To write a simple fragment shader, you need to define the main function and set the output color using the 'gl_FragColor' variable.
Can you show me an example of a basic fragment shader?
Sure! Here's a simple example:
#version 330 core
out vec4 FragColor;
void main() {
FragColor = vec4(1.0, 0.0, 0.0, 1.0); // Red color
}
What tools can I use to test my fragment shaders?
You can use tools like ShaderToy, GLSL Sandbox, or integrate them into your OpenGL application for testing.
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