What is a texture atlas in OpenGL?
A texture atlas is a large texture that contains multiple smaller textures, allowing for efficient rendering.
How do I create a texture atlas for my game?
You can create a texture atlas by combining multiple images into one texture using image editing software or programmatically.
What are the benefits of using a texture atlas?
Using a texture atlas reduces the number of texture bindings, improving rendering performance and reducing draw calls.
Can you give me an example of how to implement a texture atlas in OpenGL?
Sure! You would load the atlas texture, then use texture coordinates to map the correct part of the atlas to your geometry.
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