How can I debug my OpenGL shaders effectively?
Debugging OpenGL shaders can be tricky. You can start by using tools like RenderDoc or NVIDIA Nsight. Have you tried any of these?
I haven't used RenderDoc yet. How does it help with debugging?
RenderDoc allows you to capture frames and inspect the state of your shaders, textures, and buffers at any point in the rendering pipeline.
That sounds useful! Are there any common mistakes I should look out for?
Yes, common mistakes include forgetting to link shaders, using incorrect variable types, or not checking for compilation errors. Always check the logs!
Thanks! I'll check my logs and try RenderDoc.
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