What are some advanced OpenGL techniques I should learn?
You should explore techniques like shadow mapping, deferred rendering, and advanced shader programming.
Can you explain shadow mapping in detail?
Sure! Shadow mapping involves rendering the scene from the light's perspective to create a depth map, which is then used to determine shadowed areas.
What about deferred rendering? How does it differ from traditional rendering?
Deferred rendering separates the scene's geometry and lighting calculations, allowing for more complex lighting effects without a significant performance hit.
Are there any resources or tutorials you recommend for these techniques?
Yes! Websites like LearnOpenGL and OpenGL-Tutorial.org have excellent resources for advanced OpenGL techniques.
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