What are some algorithms for finding the shortest path in a graph?
There are several algorithms for finding the shortest path, including Dijkstra's algorithm, Bellman-Ford, and A*.
Can you explain how Dijkstra's algorithm works?
Sure! Dijkstra's algorithm finds the shortest path from a starting node to all other nodes by exploring the nearest unvisited node.
What about the Bellman-Ford algorithm? How is it different?
The Bellman-Ford algorithm can handle graphs with negative weight edges, unlike Dijkstra's, which assumes all weights are non-negative.
When would I use A* over Dijkstra's?
A* is often used in pathfinding and graph traversal, especially in games, as it uses heuristics to improve efficiency.
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