What are the differences between A* and Dijkstra's algorithm?
A* is generally faster than Dijkstra's because it uses heuristics to guide its search, while Dijkstra's explores all possible paths.
Can you explain how the heuristic in A* works?
Sure! The heuristic in A* estimates the cost from the current node to the goal, helping prioritize which paths to explore.
Are there specific scenarios where one algorithm is better than the other?
Yes, A* is better for scenarios where you have a good heuristic, like in games, while Dijkstra's is more reliable for uniform cost scenarios.
What about other algorithms like Bellman-Ford or Greedy Best-First Search?
Bellman-Ford is useful for graphs with negative weights, while Greedy Best-First Search focuses solely on the heuristic, which can lead to suboptimal paths.
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