What are the performance implications of using structs in programming?
Using structs can lead to better performance due to their value type nature, which can reduce memory overhead.
Can you explain how structs differ from classes in terms of performance?
Structs are value types, meaning they are stored on the stack, while classes are reference types stored on the heap, affecting performance.
Are there scenarios where using structs might be detrimental to performance?
Yes, if structs are too large, they can lead to increased copying overhead, which may negate performance benefits.
How do structs impact garbage collection compared to classes?
Structs do not require garbage collection since they are allocated on the stack, reducing the load on the garbage collector.
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