How can I optimize performance in 3D graphics?
To optimize performance in 3D graphics, consider techniques like level of detail (LOD), culling, and efficient texture management.
What is level of detail (LOD) and how does it help?
LOD is a technique where different models are used based on the camera's distance, reducing the number of polygons rendered.
Can you explain culling?
Culling is the process of not rendering objects that are outside the camera's view, which saves processing power.
What about texture management?
Efficient texture management involves using compressed textures and mipmaps to reduce memory usage and improve loading times.
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