How do player choices affect narrative structure in games?
Player choices can significantly alter the narrative structure by creating branching storylines, leading to multiple endings.
Can you give an example of a game that does this well?
Sure! Games like "The Witcher 3" and "Detroit: Become Human" are great examples where choices lead to different outcomes.
What are the challenges developers face with this approach?
Developers must balance narrative depth with player agency, ensuring that choices feel meaningful without overwhelming the story.
Are there any games that failed in this aspect?
Yes, some games struggle with player choice, leading to inconsequential decisions that don't impact the story meaningfully.
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