What are some popular physics engines used in game development?
Some popular physics engines include Unity's PhysX, Box2D, Bullet, and Havok. Each has its strengths depending on the project.
Can you explain the differences between Box2D and Unity's PhysX?
Box2D is primarily 2D and great for simpler games, while PhysX is more robust for 3D physics simulations and has advanced features.
Which engine would you recommend for a 2D platformer?
For a 2D platformer, Box2D is a solid choice due to its simplicity and efficiency in handling 2D physics.
Are there any free physics engines available?
Yes, Box2D and Bullet are both open-source and free to use, making them great options for indie developers.
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