How can I implement 2D physics in Pygame?
You can use Pygame's built-in features along with a physics library like Pymunk or Box2D for realistic physics.
What are the basic concepts I need to understand for 2D physics?
You should understand concepts like gravity, collision detection, and forces. These are fundamental to simulating physics.
Can you give me a simple example of gravity in Pygame?
Sure! You can create a falling object by applying a downward force and updating its position in each frame.
How do I handle collisions between objects?
You can use Pygame's rect collision methods or integrate a physics library that handles collisions for you.
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