How can I handle keyboard input in Pygame?
You can use the pygame.key.get_pressed()
method to check the state of the keyboard. This allows you to see which keys are currently being pressed.
Can you show me a simple example of that?
Sure! Here's a basic example:
import pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
print('Left key pressed')
if keys[pygame.K_RIGHT]:
print('Right key pressed')
pygame.quit()
What if I want to detect key presses only once?
In that case, you can use the KEYDOWN
event in the event loop. Here's how:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
print('Space key pressed')
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