How can I create a physics engine using Pygame?
To create a physics engine in Pygame, you'll need to handle object movement, collision detection, and response.
What are the basic components I need to implement?
You should start with defining objects, forces, and a way to update their positions based on physics equations.
Can you give me an example of collision detection?
Sure! You can use bounding boxes to check for overlaps between objects and respond accordingly.
How do I handle gravity in my engine?
You can apply a constant downward force to your objects to simulate gravity, adjusting their velocity over time.
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