How can I generate a random maze using algorithms?
You can use algorithms like Depth-First Search, Prim's, or Kruskal's to generate random mazes. Would you like to know how one of these works?
Yes, can you explain the Depth-First Search algorithm?
Sure! The Depth-First Search algorithm starts at a random cell, marks it as visited, and then moves to an unvisited neighboring cell, repeating this process until it can't go further. Then it backtracks and continues until all cells are visited.
What data structure is best for implementing this algorithm?
A stack is typically used for Depth-First Search, as it allows you to backtrack easily. You can use a simple array or a linked list to implement the stack.
Can you provide a code example for this?
Absolutely! Here’s a simple Python example using a stack to implement Depth-First Search for maze generation.
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