What are some tips for improving real-time rendering performance?
To improve real-time rendering performance, consider optimizing your assets, using level of detail (LOD), and reducing draw calls.
Can you explain how LOD works?
Level of Detail (LOD) involves using different models for an object based on its distance from the camera, reducing detail for distant objects.
What about lighting techniques?
Using baked lighting instead of dynamic lighting can significantly enhance performance, especially in static scenes.
Are there any specific tools you recommend for real-time rendering?
Yes, tools like Unreal Engine and Unity have built-in features for optimizing real-time rendering, including profiling tools.
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