What is a recast navigation mesh?
A recast navigation mesh is a data structure used in AI pathfinding, particularly in 3D environments, to help characters navigate.
How does it differ from traditional navigation meshes?
Recast navigation meshes are generated dynamically and can handle complex geometry, while traditional meshes are often pre-defined.
Can you explain how to implement a recast navigation mesh in a game?
To implement it, you typically use a tool like Recast, which generates the mesh from your level geometry, then integrate it with your AI system.
What are the advantages of using recast navigation meshes?
They provide better pathfinding in complex environments, support dynamic obstacles, and can adapt to changes in the environment.
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