How can I improve the performance of my Rust async code?
To improve performance, consider optimizing your use of futures, reducing context switches, and minimizing blocking calls.
What are some common pitfalls in Rust async programming?
Common pitfalls include not using await
properly, blocking the async runtime, and not leveraging the tokio
or async-std
features.
Can you explain how to use tokio
for better performance?
Using tokio
, you can take advantage of its multi-threaded runtime, which allows for efficient task scheduling and execution.
Are there any tools to profile async Rust applications?
Yes, tools like tokio-console
and flamegraph
can help you profile and visualize the performance of your async applications.
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