What are some common pitfalls in Rust concurrency?
Some common pitfalls in Rust concurrency include data races, deadlocks, and improper use of synchronization primitives.
Can you explain what a data race is?
A data race occurs when two or more threads access shared data simultaneously, and at least one of the accesses is a write.
How can I avoid deadlocks in my Rust programs?
To avoid deadlocks, ensure that all threads acquire locks in a consistent order and use timeouts when acquiring locks.
What are synchronization primitives in Rust?
Synchronization primitives in Rust include Mutexes, RwLocks, and channels, which help manage access to shared data.
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