How do I script animations in Godot?
To script animations in Godot, you can use the AnimationPlayer node along with GDScript to control your animations.
Can you give me a simple example of how to do that?
Sure! First, create an AnimationPlayer node and add an animation. Then, in your script, you can use get_node('AnimationPlayer').play('animation_name')
to play it.
What if I want to trigger an animation based on user input?
You can connect input events to functions in your script. For example, use _input(event)
to check for key presses and trigger the animation accordingly.
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