How do I create a shader for my game?
Creating a shader involves writing code that defines how surfaces interact with light. Are you using a specific game engine?
Yes, I'm using Unity. What language should I use?
In Unity, you can use ShaderLab along with HLSL for writing shaders. Would you like a simple example?
Yes, please! A basic example would be great.
Here's a simple unlit shader example:
Shader "Custom/SimpleUnlit"
{
Properties {
_Color ("Color", Color) = (1,1,1,1)
}
SubShader {
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
};
struct v2f {
float4 pos : SV_POSITION;
};
v2f vert(appdata_t v) {
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target {
return _Color;
}
ENDCG
}
}
}
This shader simply colors the object with a solid color.
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