What is shader programming and how does it work?
Shader programming involves writing small programs called shaders that run on the GPU to control rendering effects.
Can you explain the different types of shaders?
Sure! The main types are vertex shaders, fragment shaders, and compute shaders, each serving different purposes in rendering.
How do I get started with writing my own shaders?
You can start by learning GLSL (OpenGL Shading Language) and experimenting with simple examples in a graphics framework.
What tools or software do I need for shader programming?
You can use tools like Unity, Unreal Engine, or even OpenGL with a text editor to write and test your shaders.
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