How can I use SkiaSharp for text rendering in my application?
You can use SkiaSharp to render text by creating a SKCanvas and using the SKPaint class to define text properties.
What are the key properties I should set in SKPaint for text rendering?
Key properties include Typeface, TextSize, Color, and TextAlign. These control the font style, size, color, and alignment.
Can I render text with different fonts and styles?
Yes, you can load different typefaces and set them in SKPaint to render text in various fonts and styles.
Is there a way to measure the size of the text before rendering?
Absolutely! You can use the SKPaint.MeasureText method to get the width and height of the text before rendering it.
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