What are the performance benefits of using Server-Sent Events?
Server-Sent Events (SSE) provide a lightweight way to send real-time updates from the server to the client. They are more efficient than WebSockets for one-way communication.
How do SSE compare to WebSockets in terms of resource usage?
SSE is generally less resource-intensive than WebSockets for one-way data streams, as it uses a single HTTP connection and is easier to implement.
Can you give an example of a use case for SSE?
A common use case for SSE is live sports score updates, where the server continuously sends score changes to the client.
Are there any limitations to using SSE?
Yes, SSE only supports one-way communication from server to client and may not be suitable for applications requiring two-way communication.
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