What are the differences between std::lock_guard and std::unique_lock in C++?
std::lock_guard is a simple RAII-style lock that provides a scoped lock, while std::unique_lock is more flexible and can be unlocked and locked again.
When should I use std::unique_lock instead of std::lock_guard?
Use std::unique_lock when you need to lock and unlock multiple times or when you need to transfer ownership of the lock.
Are there any performance differences between the two?
Yes, std::lock_guard is generally faster due to its simplicity, but std::unique_lock offers more features at a slight performance cost.
Can you give an example of when to use each?
Sure! Use std::lock_guard for simple, scoped locking, and std::unique_lock for more complex scenarios like condition variables.
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