What are the performance implications of using stdatomic in C++?
Using stdatomic can introduce some overhead due to memory ordering guarantees, but it ensures thread safety.
How does stdatomic compare to using mutexes for synchronization?
stdatomic is generally faster than mutexes for simple operations, but mutexes are better for complex data structures.
Are there specific scenarios where stdatomic is preferred over other synchronization methods?
Yes, stdatomic is preferred in low-latency applications where performance is critical and simple atomic operations are needed.
Can you provide examples of stdatomic usage in real-world applications?
Sure! stdatomic is often used in game engines and high-performance computing where efficient thread communication is essential.
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