How do I create texture atlases for my game?
Creating texture atlases involves combining multiple textures into a single image to optimize rendering. Would you like a step-by-step guide?
Yes, please! What tools do I need?
You can use tools like TexturePacker, Unity's built-in sprite atlas, or even Photoshop. Do you have a preferred tool?
I have TexturePacker. How do I use it for this?
In TexturePacker, you can import your images, set the desired settings, and then export the atlas. Would you like tips on optimizing the atlas?
That would be great! What should I keep in mind?
Make sure to minimize empty space, use power-of-two dimensions, and consider mipmaps for better performance. Need more details on any of these?
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