What are the different texture compression methods used in graphics?
Texture compression methods are techniques used to reduce the size of texture data in graphics. Common methods include DXT, ASTC, and PVRTC.
Can you explain how DXT compression works?
DXT compression, or S3 Texture Compression, uses block-based compression to reduce texture size while maintaining quality. It divides textures into 4x4 pixel blocks.
What are the advantages of using ASTC over DXT?
ASTC offers better quality at lower bit rates and supports a wider range of texture formats, making it more versatile for modern graphics.
Are there any downsides to using texture compression?
Yes, texture compression can lead to artifacts and loss of detail, especially at lower bit rates. It's important to balance quality and size.
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