What is Three.js and how does it relate to WebGL?
Three.js is a JavaScript library that simplifies the process of creating 3D graphics in the browser using WebGL.
Can you explain how Three.js makes working with WebGL easier?
Three.js provides an easier API, built-in geometries, materials, and lighting, which abstracts the complexity of WebGL.
What are some common use cases for Three.js?
Common use cases include 3D visualizations, games, simulations, and interactive art projects.
Are there any performance considerations when using Three.js?
Yes, optimizing geometry, reducing draw calls, and managing textures are key for maintaining performance in Three.js.
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