How can I optimize geometry in Three.js?
You can optimize geometry in Three.js by reducing the number of vertices, using simpler shapes, and employing level of detail (LOD) techniques.
What are some tools or techniques for reducing vertices?
Tools like Blender can help simplify models, and techniques like mesh decimation or using instancing can also be effective.
Can you explain level of detail (LOD) in more detail?
Sure! LOD involves using multiple versions of a model at different resolutions, switching based on the camera's distance to improve performance.
Are there any specific examples of LOD in Three.js?
Yes, Three.js has built-in support for LOD. You can create LOD objects and add different geometries for various distances.
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