How do I manage textures in Three.js?
Managing textures in Three.js involves loading, applying, and optimizing textures for your 3D models. You can use the TextureLoader to load images and apply them to materials.
What formats are supported for textures?
Three.js supports various formats like JPEG, PNG, and GIF. For optimal performance, use compressed formats like DDS or KTX.
How can I optimize texture loading?
You can optimize texture loading by using lower resolution textures, mipmaps, and texture atlases to reduce the number of texture bindings.
Can I dynamically change textures at runtime?
Yes, you can change textures at runtime by updating the material's map property and calling the material's needsUpdate method.
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