How can I optimize 3D models in Three.js?
To optimize 3D models in Three.js, consider reducing polygon count, using texture atlases, and implementing LOD (Level of Detail).
What is LOD and how does it help with optimization?
LOD stands for Level of Detail. It allows you to use different models based on the camera distance, reducing the load on rendering.
Are there specific tools for reducing polygon count?
Yes, tools like Blender and MeshLab can help you reduce polygon count effectively before importing models into Three.js.
How can I use texture atlases in my project?
You can create a texture atlas by combining multiple textures into one image, which reduces the number of texture bindings during rendering.
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