How do I fix the 'NullReferenceException' in Unity?
The 'NullReferenceException' usually occurs when you're trying to access an object that hasn't been initialized. Check if your variables are properly assigned.
What if I can't find where the null reference is happening?
You can use Debug.Log to print out variable values before the line that throws the exception. This will help you identify which object is null.
Are there any common scenarios where this happens?
Yes, it often happens when you forget to assign a GameObject in the Inspector or when trying to access a component that hasn't been added.
How can I prevent this error in the future?
Always check for null before accessing objects and consider using try-catch blocks to handle exceptions gracefully.
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