How can I create complex narratives using Twine?
You can create complex narratives in Twine by using variables, conditional logic, and multiple story paths.
Can you give me an example of using variables?
Sure! You can use a variable to track a player's choices, like setting a variable 'hasKey' to true when they find a key.
How do I implement conditional logic in my story?
You can use the 'if' macro to create branches in your story based on the values of your variables.
What are some tips for designing engaging story paths?
Focus on character development, create meaningful choices, and ensure that each path has unique outcomes to keep players engaged.
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