How does collision detection work in Unity?
Collision detection in Unity is managed through colliders and rigidbodies. Colliders define the shape of an object for physical interactions.
What types of colliders are available in Unity?
Unity offers several types of colliders, including BoxCollider, SphereCollider, CapsuleCollider, and MeshCollider.
How can I optimize collision detection for performance?
To optimize collision detection, use primitive colliders instead of mesh colliders, and consider using layers to ignore unnecessary collisions.
Can I detect collisions without using rigidbodies?
Yes, you can detect collisions without rigidbodies, but using them is recommended for accurate physics interactions.
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