How can I debug issues in Unity's ECS?
Debugging in Unity's ECS can be tricky. You can start by using the Entity Debugger to inspect entities and components.
What specific tools should I use for debugging?
You can use the Entity Debugger, the Profiler, and the Console window to track down issues in your ECS setup.
Are there common pitfalls I should be aware of?
Yes, common pitfalls include not properly initializing components, forgetting to add entities to systems, and performance bottlenecks.
How can I improve performance while debugging?
To improve performance, minimize the number of entities processed, use chunking, and profile your systems to identify slow areas.
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