What is garbage collection in Unity?
Garbage collection in Unity is a process that automatically manages memory by reclaiming unused objects.
How does it affect game performance?
It can impact performance if not managed well, as frequent garbage collection can cause frame rate drops.
Can I control when garbage collection happens?
You can't directly control it, but you can optimize your code to reduce allocations and minimize its frequency.
What are some best practices to reduce garbage collection?
Use object pooling, avoid frequent allocations, and minimize the use of temporary objects to reduce garbage collection.
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