How can I optimize graphics in Unity for better performance?
You can optimize graphics in Unity by reducing texture sizes, using lower polygon models, and implementing occlusion culling.
What is occlusion culling and how does it help?
Occlusion culling is a technique that prevents rendering objects not currently seen by the camera, improving performance.
Are there specific settings I should adjust in the Unity editor?
Yes, you can adjust the quality settings, use the Profiler to identify bottlenecks, and enable GPU instancing.
Can you recommend any tools for profiling performance?
Unity's built-in Profiler is great, but you can also use tools like Frame Debugger and third-party options like RenderDoc.
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