I'm trying to decide between Unity and Godot for my game project. Which one should I choose?
Both Unity and Godot have their strengths. Unity is great for 3D games and has a vast asset store, while Godot is lightweight and user-friendly for 2D games.
What are the main differences in terms of programming languages?
Unity primarily uses C#, which is widely used and has extensive resources. Godot uses GDScript, which is similar to Python and easier for beginners.
How about the community support and resources available for each?
Unity has a larger community and more tutorials available, but Godot's community is growing rapidly and is very supportive.
Which engine would you recommend for a beginner?
For beginners, Godot might be a better choice due to its simplicity and ease of use, but Unity is also beginner-friendly with plenty of resources.
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