How do I rig a character in Unreal Engine?
To rig a character in Unreal Engine, you'll first need to create a skeletal mesh in a 3D modeling software like Blender or Maya.
What are the steps to import the skeletal mesh into Unreal Engine?
After creating your skeletal mesh, export it as an FBX file, then in Unreal Engine, use the 'Import' option to bring it into your project.
Do I need to set up any specific settings during the import?
Yes, make sure to check the 'Import Mesh' and 'Import Skeleton' options, and adjust the scale if necessary.
Can I animate the character after rigging?
Absolutely! Once rigged, you can create animations using Unreal Engine's Animation Blueprint or import animations from your 3D software.
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