How can I optimize lighting in Unreal Engine?
To optimize lighting in Unreal Engine, consider using baked lighting, adjusting lightmap resolutions, and utilizing LODs.
What is baked lighting and how does it help?
Baked lighting pre-calculates lighting information and stores it in textures, reducing real-time calculations and improving performance.
Are there any specific settings I should adjust for better performance?
Yes, you can adjust the lightmap resolution, use static lights where possible, and limit the number of dynamic lights in your scene.
Can I use dynamic lighting for all my scenes?
While dynamic lighting offers flexibility, it's best to limit its use to critical areas to maintain performance.
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