How can I implement multiplayer in Unreal Engine?
To implement multiplayer in Unreal Engine, you can use the built-in networking features. Start by setting up a project with the Multiplayer template.
What are the key components I need to consider for multiplayer?
Key components include player replication, network authority, and handling latency. You'll also need to manage game state across clients.
Can you explain player replication?
Player replication ensures that all players see the same game state. You need to use the 'Replicated' property for variables that should sync across clients.
What about handling latency issues?
To handle latency, you can implement client-side prediction and lag compensation techniques to ensure a smooth experience for players.
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